I've enhanced the main algorithm for the SuperShaper. Now it is implemented in C++ and runs smoothly.
I've also added color feedback to better identify the splits.
Quite a big step forward compared to the first version I developed for the Ender's Game film.
In the video I show the plugin working on a simple face and also with a simple rig applied.
I've also added color feedback to better identify the splits.
Quite a big step forward compared to the first version I developed for the Ender's Game film.
In the video I show the plugin working on a simple face and also with a simple rig applied.
SuperShaper from Marco Romeo on Vimeo.
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