Sunday, May 4, 2014

Advanced Spline Solver (medulla)

Maya is great in allowing people to connect nodes together and build amazing rigs.
Even though, I always thought that an integrated solution, providing an IK/FK system with twisting and bending would be great. Thus I came up with the idea of this solver which will feature:

> spline IK (shown in this video)
> stretch and squash (shown in this video)
> twist (shown in this video)
> adjustable twist center (shown in this video)
> multipoint twist
> end joint snap
> implicit two-joints matching FK/IK
> adjustable "elbow" binding

I'll soon post more videos showing other features...


Advanced Spline Solver (Medulla) from Marco Romeo on Vimeo.

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