Showing posts with label nuke. Show all posts
Showing posts with label nuke. Show all posts

Saturday, May 17, 2014

Nuke - UVSticker, UV based unwrapping

The UVSticker is a Nuke gizmo which integrates a Blink Script that unwraps an image following the UV texture coordinates of another image.
In this way it is possible to draw an image on top of one frame of a rendered animation and remap it through the whole sequence.
This gizmo may be used to add 2D animation on top of rendered 3D animations, it could also be used to create animated maps and masks attached to the surface of a rendered object.

Nuke UVSticker from Marco Romeo on Vimeo.

Nuke - Screen Space Ambien Occlusion for Deep Compositing

I started to play around with Nuke gizmos and Blink scripting.
Here is my first gizmo that computes screen space ambient occlusion based on depth information from two Deep images.
This gizmo is designed to enhance the merging of deep data by computing the interaction between intersecting deep pixels of two different images.


Nuke Screen Space Ambient Occlusion for Deep Compositing from Marco Romeo on Vimeo.