Thursday, April 11, 2013

SuperShaper - asymmetric blendShape plugin for Maya (Python)

Hi, this the SuperShaper, a Python plugin for Maya I developed some months ago.
Whit this plugin you can apply blend shapes in an asymmetric fashion.

Rather than manually create splits of left, center and right side of a target shape, just drop the complete target in the SuperShaper and it will allow you to select where to split the shape and the weights you want to assign for each split.

I'm currently looking forward to a C++ implementation to make it faster and smoother so... stay tuned!


Super Shaper - asymmetric blend-shape plugin for Maya (Python) from Marco Romeo on Vimeo.

Medulla features development - skinweight propagation

Continuing the development of more features for Medulla. This is a key feature that will allow changes to preserve skin weights while changing the skeletal structure. It works by propagating the previous weights through the new bones (more bones or less bones, it doesn't matter).

 Use cases examples:
 - When you find out that you need more joints for a part of the body that you have already weighted
 - When you want to paint the weights on a simple skeleton and then convert it to a more complex one
 - When you have already weighted a complex rig but you want a simpler one for real-time purposes
 
medulla - skinweight propagation - development preview from Marco Romeo on Vimeo.

Wednesday, April 10, 2013

Medulla - Rigging Toolset and Python API - first look

Currently working on a new Rigging API for Maya developed in Python: MEDULLA

Here you have a first video showing current status of development.


medulla - maya autorig system - work-in-progress preview 01 from Marco Romeo on Vimeo.

Sunday, February 10, 2013