This plugin computes how much vertices' edges get compressed and then applies a belndshape target.
Creating a target modelled as a wrinkled version of the base mesh, it is possible to emulate the way wrinkles are produced when the skin compresses during deformation.
Creating a target modelled as a wrinkled version of the base mesh, it is possible to emulate the way wrinkles are produced when the skin compresses during deformation.
Compression Deformer from Marco Romeo on Vimeo.
I got what you mean , thanks for posting .Woh I am happy to find this website through google.
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