Friday, September 20, 2019

VIC20-ASM-007 Move a Character on Screen from left to right and back to the left


slot the VICMON cartridge into your VIC20
start VICMON by entering: SYS 24576


we want to accomplish the following:
  1. start program at 1403 and load #$00 into the accumulator. This will be our flag to determine if we are moving right (#$00) or left (#$01). We begin moving to the right (#$00).
  2. store the value in the accumulator into the memory location $1400. We will use this memory location to store the direction flag to move right or left (#$00 or #$01 respectively).
  3. load the 0th row coordinate (#$00) into the X register
  4. load the column coordinate of the left-most screen border (#$00) into the Y register
  5. load the clear screen character ($93) into the accumulator
  6. run subroutine  ($FFD2) to output the clear screen character ($93) from the accumulator
  7. load $#00 into the accumulator to ensure all bits are turned off (this will make 6 set position instead of get)
  8. call the set cursor location (Plot) subroutine at address $FFF0
  9. load the value for letter W (#$57) into the accumulator
  10. run subroutine ($FFD2) to output the W character (#$57) from the accumulator to screen
  11. load the value from location $1400 into the accumulator
  12. compare the value in the accumulator with #$01 (to check if we should go to the left)
  13. if the comparison was true, then jump to the instructions to move the cursor to the left (point 20)
  14. otherwise, compare the value in the Y register with the right-most column coordinate (#$15)
  15. if the comparison was true, then jump to set the program to move to the left (point 18)
  16. otherwise, increment the value in the Y register (INY)
  17. loop back to clear the screen (point 5)
  18. load #$01 into the accumulator
  19. store the value in the accumulator into the memory location $1400 to indicate we will now move from right to left
  20. compare the value in the Y register with the left-most column coordinate (#$00)
  21. if the comparison was true, then jump to end the program (point 24)
  22. otherwise, decrement the value in the Y register (DEY)
  23. loop back to clear the screen (point 5)
  24. end program


test the program from VICMON by entering: .G 1403

the result will be a character W moving from left to right and, as it approaches the right border, from right to left.

congratulations!

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